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August 01, 2014, 06:21:02 pm by Kickstart News | Views: 3 | Comments: 0

No Soul Left Behind

No Soul Left Behind:

Better Angels is a tabletop roleplaying game where you play a supervillain who got powers from being possessed by a demon — and you play the demon who’s possessing the supervillain of the player to your right. No Soul Left Behind is the first campaign for the system. The book features ten adventures covering an action-packed (and demon-packed) year at a charter school in a troubled neighborhood. The player characters start off as ordinary teachers or students just trying to get by. When things go really wrong for the previous batch of supervillains, these non-villainous normals inherit their demons.

Time for a thought exercise. Let’s say you’re a more-or-less good sort who suddenly has superpowers — and you have a demon that constantly demands ridiculous acts of crime. What do you do? How about you commit those over-the-top superpowered crimes — and you try to save the world along the way. Or at least the city. Or maybe just the school. I mean, you do what you can, right? 

Source: No Soul Left Behind
August 01, 2014, 12:02:02 pm by DriveThruRPG | Views: 4 | Comments: 0

Delver's Digest - Mycorrhizae, Addled Mere  and  Deigma

Delver's Digest - Mycorrhizae, Addled Mere  and  DeigmaPublisher: Polycosm Publishing
Rating: 4
Are you looking for something truly weird yet oddly plausible to use as a location, background, environment for a game - be it fantasy (for this is fantastical) or perhaps in some distant science-fiction planet - then this is worth a look.

A whimsical analysis of what is a real-world association of fungus and flowering plant - mycorrhiza - leads to speculation about forest-spanning webs of interaction, and presents a strange land to explore, the Addled Mere, repleat with strange wildlife and formations.

Wilder speculations too. Some are almost incomprehensible, and could be used verbatim as the mutterings of a deranged sage - perhaps the characters can interpret what he's saying or they may too leave baffled and unknowing. Perhaps there's a place in your world for the magical analysis of patterns, or geometry that bends reality (and downright breaks the rules laid down by Euclid!). Or maybe this is better as speculation in the more extreme reaches of a magical university... but it all sounds good. And plausible.

Some fun to be had, this work describes itself as 'weird, abstracted gaming material themed with real world reflections and presented as if a publication for local dabblers in exotic cosmologies and seekers after adventure' and that about sums it up. Such things can be amusing to throw out... I recall baffling players by having an NPC chant the words to the Pink Floyd song Chapter 24... they never did figure out what he was on about! Have fun with this one too.
Source: Delver's Digest - Mycorrhizae, Addled Mere  and  Deigma
August 01, 2014, 12:02:02 pm by DriveThruRPG | Views: 4 | Comments: 0

Advanced Races 11: Shadow Fey (Pathfinder RPG)

Advanced Races 11: Shadow Fey (Pathfinder RPG)Publisher: Kobold Press
Rating: 5
There is method to the madness inherent in the shadow fey, amply reflected in this book which distils out the essence of what makes shadow fey tick - at least as well as mortal minds can comprehend.

We read a little of the race's history - something about which there is dispute and debate even in shadow fey circles never mind amongst outsiders - and find out how they'd work as player-characters, details equally useful to GMs who wish to use them as fully-developed antagonists.

There is copious background on shadow fey society - a complex and ever-shifting structure of feudal relationships that is elitist and hierarchical... and woe betide the shadow fey who forgets his place or acts out of turn! But of course, ALL shadow fey believe themselves to be superior to everybody else, even if there is a distinct pecking order within their own ranks.

Shadow fey always take great care in their appearance and attire, meticulous and dressing as finely as they can afford, be in court robes or attire appropriate to their profession. They value romance and passion, but prize correct etiquette, seeming to view everything as some kind of stately dance with very strict rules.

Should you wish to play a shadow fey, most classes are open to them. However, whilst they are fascinated by divine magic they tend not to be very good at it, thus there are few clerics; and few are willing to take on the sheer discipline necessary to become a monk. Bards and any class combining magic and combat are popular choices, as are rogues. Sorcerers are more common that wizards, but the shadow fey love pacts and quite often become witches too.  Racial traits, new feats and various other options are provided for the budding character to choose from; and there are also spells, magical items and creatures appropriate to them here.

Foul and grim or intriguing and beautiful? You'll have to decide, but play one or meet them, you are likely to be changed by your association with the shadow fey, and this book provides plenty of resources to make it happen.
Source: Advanced Races 11: Shadow Fey (Pathfinder RPG)
August 01, 2014, 12:21:07 am by Paizo News | Views: 2 | Comments: 0

Pathfinder Player Companion: People of the Stars (PFRPG)

Reach for the Stars!

Travel to other planets and harness the powers of the stars with Pathfinder Player Companion: People of the Stars! Whether you want to play a Golarion native daring the depths of outer space or an alien being exploring your own mysterious homeworld, you can unlock the secrets of the stars with the new rules, advice, and fantastic setting details in this volume.

People of the Stars presents a player-focused discussion of the Pathfinder campaign setting’s solar system and the diverse creatures, dangers, and rewards just waiting to be discovered. Inside this book, you’ll find:

  • Rules for how to play four of the Pathfinder campaign setting’s most iconic alien races: nanite-infused androids, four-armed kasathas, telepathic lashunta, and seasonally morphic Triaxians—including complementary new archetypes and feats.

  • Details on each of the most important celestial bodies in the Pathfinder campaign setting, complete with tips and rules options for amateur and experienced star-travelers alike.

  • New magic items and adventuring equipment that make your journey across the void of space just as exciting as the destination.

  • New traits to help develop backgrounds for characters of all races who hail from or are touched by the planets and stars beyond Golarion.

  • New astronomical feats, space-inspired spells, suggestions for playing adherents of the Dark Tapestry, and much, much more to turn your space-faring adventurer into an interstellar star.

This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be incorporated into any fantasy setting.

Written by Andrew Romine, David N. Ross, Ethan Day-Jones, James L. Sutter, Jim Groves, Jonathan Keith.

Each monthly 32-page Pathfinder Player Companion contains several player-focused articles exploring the volume’s theme as well as short articles with innovative new rules for all types of characters, as well as traits to better anchor the player to the campaign.

ISBN-13: 978-1-60125-674-4

Source: Pathfinder Player Companion: People of the Stars (PFRPG)
August 01, 2014, 12:21:07 am by Paizo News | Views: 3 | Comments: 0

Pathfinder Tales: Reign of Stars

by Tim Pratt

When the leader of the ruthless Technic League calls in a favor, the mild-mannered alchemist Alaeron has no choice but to face a life he thought he’d left behind long ago. Accompanied by his only friend, a street-savvy thief named Skiver, Alaeron must head north into Numeria, a land where brilliant and evil arcanists rule over the local barbarian tribes with technology looted from a crashed spaceship. Can Alaeron and Skiver survive long enough to unlock the secrets of the stars? Or will the backstabbing scientists of the Technic League make Alaeron’s curiosity his undoing?

From Hugo Award-winner Tim Pratt comes a fantastical adventure of science, savagery, and the vagaries of the human heart, set in the award-winning world of the Pathfinder Roleplaying Game and tied into the Iron Gods Adventure Path.

ISBN-13: 978-1-60125-660-7

Source: Pathfinder Tales: Reign of Stars
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