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Today at 11:00:11 am by DriveThruRPG | Views: 1 | Comments: 0

The One Ring - Adventurer's Companion

The One Ring - Adventurer's CompanionPublisher: Cubicle 7 Entertainment Ltd.
Rating: 5
In the world of The One Ring, not everyone is cut out to be an adventurer. Many of those who do tread that path feel that it chose them rather than the other way around. This book brings a wealth of new ideas, new systems, and new cultures aimed primarily at players, but Loremasters will find plenty that is of use to them as well. The Introducion explains the five parts that make up this work.



Part 1: Characters is concerned with the process of and options available when creating a character, beginning with an overview of the process. Then there is a section that looks at the choices that can be made as a character is crafted to ensure a unique and memorable character, with ways to tap into the inspiration many get from characters in literature and other good ideas, also material on forming a group in ways that seem natural rather than forced. Most of this part of the book, however, is jam-packed with no less than thirteen Heroic Cultures from which your character might come. Revel in them, they make fascinating reading.



The next part contains New Rules. Want to be a Leader? There's a new calling to let you do just that. New combat rules and expanded masteries give new ways to use your skills to good effect both on and off the battlefield. There's also some neat ways of handling a party of mixed experience.



In the third part, Between Adventures, there is a focus on what you do when not adventuring. There's an excellent and clear explanation of how the Fellowship Phase works, and a comprehensive list of the things you can do, collated from all the material published so far. Handy to have it all in the same place. There's also a collection of potential patrons and some famous companies who have achieved renown in Wilderland - maybe characters will want to join them if not emulate their exploits. There's also discussion of the passage of years and the concept of multi-generational campaigns.



Then, part four - Curious Diversions - contains an odd assortment of things, from ranomised travelling gear to musical instruments and the things you might find in the average adventurer's pockets.



Finally, part five is For Reference. Here are things like the steps Loremasters and players go through when engaged in combat, giving ideas for turning a brawl into an exciting narrative not just a lot of die-rolling and table-consulting. Another section does the same for journeys, a pivotal part of this game. There's also a detailed account of how an encounter should play out. All this material is designed to enhance the role-playing and story-telling aspects of the game, to embed them into everything that occurs on the table-top.



This is not only a book worth reading, it's worth dipping into again and again. The rules here are in the main optional, but without exception they enhance an already good game, elegant and nuanced. If you play The One Ring, you should really get this.
Source: The One Ring - Adventurer's Companion
December 07, 2016, 09:00:58 pm by Paizo News | Views: 3 | Comments: 0

Pathfinder Adventure Path #114: Black Stars Beckon (Strange Aeons 6 of 6) (PFRPG)

Chapter 6: Black Stars Beckon

By Jim Groves



The Strange Aeons Adventure Path draws to a stunning conclusion! Arriving in the alien city of Carcosa, the adventurers must sever the links that bind Carcosa to Golarion. In wandering the parasitic city the characters navigate the frozen ruins of an elder thing city, deal with accursed partygoers in a reflection of an Azlanti city, and encounter a mute musician who can help them find their way in the maddening streets of lost Carcosa. Can the heroes keep Carcosa from drawing Thrushmoor into its amalgam of stolen cities or do they risk waking the unspeakable nightmare that stirs in the depths of Lake Hali? They must break these links—or Golarion is doomed to greet the King in Yellow.



“Black Stars Beckon” is a Pathfinder Roleplaying Game adventure for 15th-level characters. The adventure continues the Strange Aeons Adventure Path, a twisted delve into madness that pits the heroes against the cosmic horrors of the Cthulhu Mythos. A selection of new monsters, a look into the past of Golarion, ideas for further adventures beyond the bounds of the Strange Aeons campaign, and the final installment of a new Pathfinder’s Journal round out this volume of the Pathfinder Adventure Path.



Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.



ISBN-13: 978-1-60125-919-6


Source: Pathfinder Adventure Path #114: Black Stars Beckon (Strange Aeons 6 of 6) (PFRPG)
December 07, 2016, 09:00:58 pm by Paizo News | Views: 4 | Comments: 0

Pathfinder Adventure Path #113: What Grows Within (Strange Aeons 5 of 6) (PFRPG)

Chapter 5: What Grows Within

By John Compton



After finding the route to the lost city of Neruzavin, the adventurers must mount an expedition into the vast and deadly desert region called the Parchlands, where they hope to catch up to their treacherous former employer. They brave the deadly desert to arrive in an abandoned city at the edge of a lake where a Great Old One slumbers. The adventurers must track Count Lowls’s party, recover a vile tome, activate the city’s Star Stelae, and perform a powerful ritual that allows them to follow the Count to Carcosa. Along the way the characters must be careful they don’t wake the slumbering Great Old One or stir up the flying polyps sealed beneath the city.



“What Grows Within” is a Pathfinder Roleplaying Game adventure for 13th-level characters. The adventure continues the Strange Aeons Adventure Path, a twisted delve into madness that pits the heroes against the cosmic horrors of the Cthulhu Mythos. A selection of new monsters, details on the great old one Xhamen-Dor, a look at the Necronomicon, and the next installment of a new Pathfinder’s Journal round out this volume of the Pathfinder Adventure Path.



Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.



ISBN-13: 978-1-60125-913-4


Source: Pathfinder Adventure Path #113: What Grows Within (Strange Aeons 5 of 6) (PFRPG)
December 07, 2016, 09:00:58 pm by Paizo News | Views: 3 | Comments: 0

Pathfinder Society Scenario #8-17: Refugees of the Weary Sky (PFRPG) PDF

A Pathfinder Society Scenario designed for levels 7-11.



As the Jistka Imperium decayed from within, its artificers and elementalists struggled to repel invaders from Osirion to the east. To channel their elemental power, the spellcasters constructed the mighty Citadel of the Weary Sky, but so much energy attracted a mighty fiend that crushed the tower. The Pathfinder Society knows that many of the mages escaped, but only recently and with the help of a new ally did it learn where they fled. Now the PCs set off for a forgotten Jistkan sanctuary where otherworldly forces now reign.



Content in Refugees of the Weary Sky also contributes directly to the ongoing storylines of the Grand Lodge and Scarab Sages factions.



Written by Jeffrey Swank.


Source: Pathfinder Society Scenario #8-17: Refugees of the Weary Sky (PFRPG) PDF
December 07, 2016, 04:00:02 am by GnomeStew News | Views: 3 | Comments: 0

What Are Your NPC’s AIMS?


What Are Your NPC’s AIMS?

Today’s guest article is by Brian Holland, whose previous guest article was about the Butterfly effect. In this one, Brian tackles a Dungeon World inspired way to set up NPCs goals and motivations. – John “Better target than an archer” Arcadian My struggle with building NPCs In the past I’ve struggled with building NPCs because […]
Source: What Are Your NPC’s AIMS?
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