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  • Whispers of the Night - Playerguide - Herd
    Publisher: White Wolf

    With the series “Whispers of the Night” I offer you suggestions for the various background traits in Vampire: The Masquerade. Whether you use them as a player to enrich your character, or as a storyteller to give your NPCs contacts – these ideas are meant to give you inspiration and orientation.


    In this little booklet, you will find my ideas and inspiration for the Herd background. 

    This is suitable for every Vampire edition. 

    Whispers of the Night - Playerguide - HerdPrice: $2.00 Read more »
  • Flüstern der Nacht - Spielerguide - Herde
    Publisher: White Wolf

    Mit der Reihe „Flüstern der Nacht“ biete ich dir Vorschläge für die verschiedenen Hintergrundeigenschaften in Vampire: Die Maskerade. Ob du sie als Spieler nutzt, um deinen Charakter zu bereichern, oder als Erzählerin, um deinen NSCs Kontakte zu verleihen – diese Ideen sollen dir Inspiration und Orientierung bieten.


    In diesem kleinen Heft findest du meine Ideen & Inspiration zu dem Hintergrund Herde. Dies ist für jede Vampire Eiditon verwendbar. 

    Flüstern der Nacht - Spielerguide - HerdePrice: $2.09 Read more »
  • Sceau de cire des Douze/Wachssiegel der Zwölf/Wax seal of the Twelve
    Publisher: Ulisses Spiele

    Wax seal rendering image for use as an illustration, game aid or diegetic document.

    Sceau de cire des Douze/Wachssiegel der Zwölf/Wax seal of the TwelvePrice: $0.00 Read more »
  • ACKS II Monstrous Manual
    Publisher: Autarch

    Enter a world where empires stand on the brink of war, and terrible monsters tear at the fragile borderlands of men; where decaying cities teem with chaos and corruption, weeping innocents are sacrificed to chthonic cults and nobles live in decadent pleasure while the realm burns; where heroes, wizards, and rogues risk everything in pursuit of glory, fortune, and power. This is a world where adventurers can become conquerors — and conquerors can become kings. Will you survive the perils of war and dark magic to claim a throne? Or will you meet your fate in a forgotten ruin beyond the ken of men?

    The Adventurer Conqueror King System™ Imperial Imprint (ACKS II) is the new edition of the acclaimed bestselling fantasy role-playing game. Built on more than 12 years of playtesting and hundreds of hours of methodical research and development, ACKS II is a three-volume D20 fantasy RPG that that offers everything you need to run epic fantasy campaigns with a sweeping scope. 

    This book, the ACKS II Monstrous Manual, is a 432-page compendium of the creatures found in the worlds of ACKS II. To make the Monstrous Manual a bestiary like no other, we returned to the primordial source material of myth and legend and re-created all the classic fantasy creatures from the ground up. In the Monstrous Manual you get:

    • More than 290 monster entries, each featuring a full-page description of the creature's game statistics, combat abilities, habitat, reproduction, and spoils.
    • Monster creation rules that reveal how to create your own ACKS II monsters using the same mechanics that the designers used.
    • Monster taming and training systems that take into account monster intelligence and attitude, training complexity, and more. 
    • Monstrous henchman rules that let you level up your monstrous companions into fearsome sidekicks and allies.
    • Monster part mechanics that let adventurers collect furs, ivory, and even magical components from slain monsters. 
    • In-character commentary and lore from the sages and explorers of the Auran Empire campaign setting.
    • And much, much more!

    Whether you expect your adventurers to fight monsters or breed them, the ACKS II Monstrous Manual is the bestiary of fantasy creatures you need! 

    ACKS II Monstrous ManualPrice: $20.00 Read more »
  • ACKS II Judges Screen Inserts
    Publisher: Autarch

    Enter a world where empires stand on the brink of war, and terrible monsters tear at the fragile borderlands of men; where decaying cities teem with chaos and corruption, weeping innocents are sacrificed to chthonic cults and nobles live in decadent pleasure while the realm burns; where heroes, wizards, and rogues risk everything in pursuit of glory, fortune, and power. This is a world where adventurers can become conquerors — and conquerors can become kings. Will you survive the perils of war and dark magic to claim a throne? Or will you meet your fate in a forgotten ruin beyond the ken of men?

    The Adventurer Conqueror King System™ Imperial Imprint (ACKS II) is the new edition of the acclaimed bestselling fantasy role-playing game. Built on more than 12 years of playtesting and hundreds of hours of methodical research and development, ACKS II is a three-volume D20 fantasy RPG that that offers everything you need to run epic fantasy campaigns with a sweeping scope. 

    The ACKS II Judges Screen Inserts are a set of 24 full-color printable sheets designed for insertion into a landscape format tri-fold GM screen. The sheets included in the set are: 

    •  Animals and Vehicles
    • Combat I - IV
    • Dungeon Delves I - II
    • Wilderness Expeditions I - III
    • Sea Voyages I - II
    • Warfare I - III
    • Visiting Settlements
    • Henchmen Recruitment and Management
    • NPC Reactions and Domain Morale
    • Magical Commerce
    • Mercantile Ventures
    • Merchandise for Arbitrage and Consignment
    • Entertainment & Eating I - II

    Get the most out of your precious playtime with all of the most important rules and tables at your fingertips.

    ACKS II Judges Screen InsertsPrice: $10.00 Read more »
  • ACKS II Judges Journal
    Publisher: Autarch

    Enter a world where empires stand on the brink of war, and terrible monsters tear at the fragile borderlands of men; where decaying cities teem with chaos and corruption, weeping innocents are sacrificed to chthonic cults and nobles live in decadent pleasure while the realm burns; where heroes, wizards, and rogues risk everything in pursuit of glory, fortune, and power. This is a world where adventurers can become conquerors — and conquerors can become kings!

    The Adventurer Conqueror King System™ Imperial Imprint (ACKS II) is the new edition of the acclaimed bestselling fantasy role-playing game. It offers everything you need to run epic fantasy campaigns with a sweeping scope.  The ACKS II Judges Journal includes:

    • setting construction system using the top-down zoom-in methodology, with a comprehensive explanation of how to create a functional sandbox that creates emergent play. 
    • realm generation system that allows you to bring your setting into the ACKS II economic and political framework, determining realm types, establishing urban settlement sizes, demarcating territory, and more.
    • settlement generation system with dynamic building tables that let you fill each city block with establishments and occupants on the fly. 
    • An NPC creation system that lets you quickly generate anything from a 0th level farmer to a 14th level emperor, complete with entourage of vassals and array of magic items.
    • An abstract dungeon delving and wilderness exploration system that allows your high-level heroes to dispatch their minions on adventures, with resolution that reveals casualties and treasure. 
    • monster encounter system with tables for 18 different terrain types that take into account the extent of civilization and the rarity of monsters.
    • custom class creation system using a system of point allocation and level trade-offs. All of the classes in ACKS II were designed using this system, so anything you create with it will be seamlessly compatible with the existing material.
    • A custom race creation system that goes beyond elf, dwarf, and halfling. Whether you want sapient cockroaches, winged lizardmen, sinister serpent people, or just a bunch of weird elves, you can build it.
    • A custom spell creation system that takes into account magic type, magic school, effect, duration, targeting, and saving throws. The spells in ACKS II were created with this system, too.
    • custom magic type creation system that allows you to transcend the ordinary limits of arcane and divine magic. Create varieties of shaded magic that can cause horrific corruption, cross the boundaries of cleric and mage, and more.
    • More than 150 marvelous magic items to astound, delight, and terrify your adventurers, each with a detailed description and lore behind its creation. 
    • And much, much more!

    With the ACKS II Judges Journal, you can create a living, breathing world — one in which the rules function as natural laws, and players are endowed with the agency only objective mechanics can provide.

    ACKS II Judges JournalPrice: $20.00 Read more »
  • ACKS II Revised Rulebook
    Publisher: Autarch

    Enter a world where empires stand on the brink of war, and terrible monsters tear at the fragile borderlands of men; where decaying cities teem with chaos and corruption, weeping innocents are sacrificed to chthonic cults and nobles live in decadent pleasure while the realm burns; where heroes, wizards, and rogues risk everything in pursuit of glory, fortune, and power. This is a world where adventurers can become conquerors — and conquerors can become kings!

    The Adventurer Conqueror King System™ Imperial Imprint (ACKS II) is the new edition of the acclaimed bestselling fantasy role-playing game. It offers everything you need to enjoy epic fantasy campaigns with a sweeping scope. Whether you want to crawl through dungeons, experiment with alchemy, crossbreed monsters, run a merchant emporium, raise an undead legion, or conquer an empire, ACKS II supports your playstyle. The ACKS II Revised Rulebook features:

    • 18 character classes, each with 8 quick-start templates featuring pre-selected proficiencies, spells, equipment, and encumbrance that let you start playing in minutes!
    • 110 proficiencies carefully selected to help you customize your character to your taste without risk of skill traps, min-max chains, or feat taxes.
    • 378 spells carefully calibrated for long campaigns that ascend from dungeon delves to pitched battles with armies. Magic doesn't have to make a game world implausible or unbalanced anymore!
    • Dungeon delving mechanics that let your adventurers interact with the subterranean environment by spelunking, rappelling, traversing, and more.
    • Wilderness expedition rules that bring the challenges and dangers of the wild to life, including mechanics for wilderness survival, inclement weather, and more.
    • Sea voyage and naval warfare system with mechanics for boarding, grappling, ramming, rowing, sailing, and siege weapons.
    • Combat mechanics that play like a realistic simulation of ancient hand-to-hand battle at low levels and a cinematic emulation of the legendary exploits of demigods and heroes at high levels.
    • Stronghold and domain rules that allow you to establish domains, rule realms, take vassals, establish a senate, and more.
    • Hijinks and hideout rules that let high-level thieves run their own criminal guild or spy network, dispatching their ruffians to racketeer, smuggle, surveil, and steal.
    • Magic research mechanics that go beyond spell design and magic item manufacture. Crossbreed monsters, construct golems, practice necromancy, and engage in magical experiments with unforeseeable consequences.
    • Mercantile venture system that let you set up a trade routes, build and manage caravans and merchant fleets, start and run businesses, engage in moneylending, and more.
    • Mass combat mechanics, with scalable rules for raising and organizing armies ranging from dozens to hundreds of thousands of soldiers, maneuvering them on the strategic theater, maintaining lines of supply, and fighting pitched battles and sieges.
    • And much, much more!

     

    ACKS II Revised RulebookPrice: $25.00 Read more »
  • Rules supplement - Stress and Drugs
    Publisher: Free League Publishing

    This is a rules supplement. It is PWYW.

    Instead of paying for this, please donate to the local veterans organisation in your home country such as https://www.dvnf.org/ or https://ptsdidanmark.dk/ 

    This document was made with the help of the Twilight:2000 Facebook community.

    Rules supplement - Stress and DrugsPrice: $0.95 Read more »
  • Giant Hollow Tree Shrine - D&D Map Pack
    Publisher: Cyclopean

    Giant Hollow Tree Shrine & More (24”×36”)

    They say the roots of this enormous oak plummet down and punch into the Fair Folk’s world — but good luck getting past its guardian!

    This map, I’d use as the entrance to another world. It’s partially inspired by the Old School Essentials module The Hole in the Oak, but a friend says it reminds him more of the Great Deku Tree. I was a Playstation kid and the new Link to the Past is the first & last Zelda I’ve played to date, so that would’ve slipped my mind otherwise…

    Thoughts

    • I hate spiders, but there are much worse things that live in trees. Like owls. Or certain bears.
    • Could be a spot to gather magical materials. See those red flowers on the vines? That’s a plot device right there.
    • You may also want to treat the tree itself as a youkai. The Saigyou Ayakashi in full bloom!

    Contents

    • Giant Hollow Tree Shrine: An enormous oak tree that someone once considered sacred — or maybe they still do!
    • Spider Hollow: Oh, Christ. I don’t even want to look at this one, and I don’t even have arachnophobia.
    • Winter: Bring some Christmas lights.
    • Cherry Tree: In full bloom, raining blossms..!
    • Fairy Forest: An odd tone for a more fair-folkish forest.
    • Sealed Tree: Something’s gone terribly wrong. Is someone trying to protect the tree, or are you being protected you FROM the tree?
    • Sealed Inner Gate: The tree’s core is glowing violently. A portal? Or a weakness?
    • Tree House: A house inside a tree! How quaint. A trap-door is included so you can expand it into a dungeon or cellar if desired.
    • Canopy Overlays: For VTT usage!
    • Day/Night Variants: Wherever applicable!

    All maps are provided with & without square grids in WEBP format. (Please note that while WEBP is compatible with all major VTTs, it may not be previewable in old Windows 10 photo viewers.)

    In addition, a Foundry module with a compendium of pre-built scenes for major variants is provided!

    Furthermore, full-color PDF files in both single-page and divided poster formats are provided for printing!

    • The divided poster PDFs are cut into US Letter-size pages; they have guidelines, sheet numbering, & a convenient sheet for sticking them together after you’ve printed them out, and have margins so that you don’t have to be pixel-perfect when cutting with your scissors.
    • The single-sheet PDFs are suitable for making high-quality prints via print shops & on large-scale printers.

    preview

    Giant Hollow Tree Shrine - D&D Map PackPrice: $6.99 Read more »
  • The Nexus of Worlds: A Solo Adventure Game
    Publisher: Creative Concepts

    The Nexus of Worlds

    In the Nexus of Worlds, you are either a native of the planet Xutec or a newcomer drawn from your world and time to the planet via random energy portals. Xutec is perpetually covered with an Aurora Borealis, and the planet’s three moons banish darkness from the entire planet’s surface.

    The natives of the jungle world of Xutec are green-skinned, raven-haired, no taller than five and a half feet, and their eyes are lavender in color and resemble and physically compatible with humans.

    The World of Xutec draws from a nexus of realities. An Imperial Roman soldier could arrive alongside a reptilian from another planet from the far future. The newcomers can be friends of the natives, or the natives can consider them threats; only the cards will know.

    As a writer, gamer, and game creator, I like to help other like-minded individuals create their worlds. You may use this solo game as an aid to your writing or ideas for your own game. If you are an introvert, stuck at home with a sick day, a fan fiction writer, or just want to try something new, this is your solo adventure.

    There is endless replayability and the only limits are your imagination.

    Tools you'll need: A Deck of Standard Playing Cards with Jokers and something to record your choices. Paper or a word processing program.

    Begin your adventure and create your worlds!

    The Nexus of Worlds: A Solo Adventure GamePrice: $4.99 Read more »

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