- ● Glory of Kings May 1702 18th century wargames campaign newspaperPublisher: AGEMA
Vive la Roi! Another glorious issue of the newspaper from agema.org.uk's longrunning wargames campaign The Glory of Kings. Set in the 18th century, it's a good read, and provides background and inspiration for you roleplaying and wargaming!Price: $1.25 Read more »
- ● Minimalist Elemental EffectsPublisher: Ken Wickham
This is a mini fire, ice, and electrical damage resolution system for powers, magic, technology, weapons, or natural causes.
Marfos the wizard fighting with fire powers, angerly attacks the orc caster using his fire rage.
He burns deeply into the orc’s ribcage doing major damage.
This is a minimalist burning, freezing, and shocking damage system. It can be used with the Minimalist: Fear, Disgust, & Madness; Minimalist Martial Arts Strikes; Minimalist Martial Arts Grappling; and/or Minimalist Descriptive Combat systems. Or it may be used on its own.
One-page, easy, d6 system, no specific stat (uses words), skill-based, and that might be able to be used with several core systems.
It uses standard d6 dice.
It is small, only this cover page and one page system.
It is uses a small amount of words to describe the physical body effects to extreme situations that might make a character burn from fire, freeze from cold, or shock from electricity. Severe degrees of injury result in physical damage may even cause death instantly or soon.
This uses up to three rolls of 1d6.
There is no rule for when a character dies besides 'instant death' and 'death is soon'. This focuses on the descriptive nature of combat using a few but meaninful words.Either creating your own or interpreting a current systems is based on interpreting a few adjectives.
- Roll once to see if you hit..
- Roll for target location of hit.
- Roll for intensity of damage.
- This takes into account skill using the words for proficiency of unskilled, basic skilled, skilled, or master skilled.
- It also allows a modifier for out-of-normal range, but still in range.
- It uses 3 weapon damage modifiers: light, normal, and heavy elemental force.
- It uses 4 types of resistance that damage must surpass: no resistance, light resistance, medium resistance, and heavy resistance.
- Three types of damages are included in this system: burning, freezing, and shocking. Each of the damage types has 6 damage descriptions increasing in damage intensity.
- ● EN5ider #140 - Collegia Magia: Mahala AcademyPublisher: EN PublishingThe Mahala Imperial Academy trains spell casters in the art of war magic. Along with a description of the Academy, in this article you'll find new bonds and flaws, new feats such as Imperial Pyromancy and Occult Informant, outlines of significant NPCs, rumors and plot hooks, random faction conspiracies, and the Imperial Pyromancer stat block.In addition to free articles on the front page of the Patreon, we have excellent free content here on DriveThruRPG as well to promote the (funded in 4 minutes, over $100,000 raised, and ending TODAY!) A TOUCH MORE CLASS Kickstarter: https://www.drivethrurpg.com/product/276167/5E-A-Touch-More-Class-Exclusive-Preview-The-Savant & https://www.drivethrurpg.com/product/279780/5E-A-Touch-More-Class-Exclusive-Preview-The-Geomancer.Price: $0.69 Read more »
- ● La Mort BlanchePublisher: d100.fr
Nous sommes dans les années 1980, en pleine guerre froide.
Dans l’océan Arctique, les Soviétiques semblent avoir évacué une de leurs stations dérivantes.
À quoi servait la station ?
Est-elle vraiment abandonnée ?
L’Agence vous envoie sur place pour en savoir plus.
La Mort Blanche est un scénario mêlant science-fiction, espionnage et horreur. Vous pouvez y jouer avec Mythras ou Mythras Fondamentaux. Nous vous fournissons six personnages prétirés ainsi que des règles pour gérer la santé mentale.Price: $3.74 Read more »
- ● Broken Legions: Fantasy Skirmish Wargames in the Roman EmpirePublisher: Osprey Publishing
The Roman Empire rules the civilised world with an iron fist, seemingly all-powerful and limitless. And yet, the power of Rome is secured not by its mighty legions, but by small bands of warriors and agents fighting a secret war. Tasked by the Emperor to explore ancient temples, forgotten labyrinths and beast-haunted caverns, they seek out artefacts hidden by the gods themselves, hunt creatures of myth and face enemies that would use dark magic against the empire.
Price: $15.20 Read more »
Broken Legions is a set of fantasy skirmish rules for a war unknown to history, fought in the shadows of the Roman Empire. Various factions recruit small warbands to fight in tight, scenario-driven battles that could secure the mystical power to defend - or crush - Rome. A points system allows factions to easily build a warband, and mercenaries and free agents may also be hired to bolster a force. Heroes and leaders may possess a range of skills, traits and magical abilities, but a henchman's blade can be just as sharp, and a campaign can see even the lowliest henchman become a hero of renown.
- ● The Cthulhu Hack: Deadbeats - PerformancePublisher: Just Crunch Games
On the run from the mob, Lester scores a desperate gig for his trio. Only trouble is, the booking is for a funeral, over in the backwoods of Illinois—where they sure ain't never heard of Tiger Rag.
Based on the characters and events from the graphic novel, Performance is the first of several short articles that will make up the whole Deadbeats release.
Performance expands the special abilities available to player characters in The Cthulhu Hack - with such memorable offerings as Ain't None O' Your Business and Wearing No Pants - as well as offering up the new base Archetype, the Performer.
Ready-to-play material for your Cthulhu Hack game - and the first of several new expansions released to patrons (search Patreon and cthulhuhack on your favourite search engine for more information and other articles available to patrons).
Deadbeats © 2012 Chad Fifer, Chris Lackey and I.N.J. Culbard. Images, characters and other material are used with the kind permission of the creators.Price: $0.00 Read more »
- ● The Men Who Would Be Kings: Colonial Wargaming RulesPublisher: Osprey Publishing
The Men Who Would Be Kings is a set of rules designed for fighting historical or Hollywood colonial battles in the mid to late 19th Century, from the Indian Mutiny to the Boxer Rebellion. Large scale colonial clashes tended to be one-sided affairs, but there are countless reports of brief, frantic skirmishes in every colonial war, where either side could be victorious, and these are the battles that The Men Who Would Be Kings seeks to recreate. Although focusing on the British colonial wars against the Zulus, Maoris and others, these rules will also permit players to explore the empires of France, Germany, and other nations, as well as allowing for battles between rival native factions. Gameplay is very simple, and is driven by the quality of the officers leading your units, in the true spirit of Victorian derring-do and adventure, where larger than life characters such as the (real) Fred Burnaby and the (fictional) Harry Flashman led their troops to glory and medals or a horrible end at the point of a spear tip.Price: $15.20 Read more »
- ● Rogue Stars: Skirmish Wargaming in a Science Fiction UnderworldPublisher: Osprey Publishing
Rogue Stars is a character-based science fiction skirmish wargame, where players command crews of bounty hunters, space pirates, merchants, prospectors, smugglers, mercenary outfits, planetary police and other such shady factions from the fringes of galactic civilisation. Crews can vary in size, typically from four to six, and the character and crew creation systems allow for practically any concept to be built. Detailed environmental rules that include options for flora, fauna, gravity, dangerous terrain and atmosphere, and scenario design rules that ensure that missions are varied and demand adaptation and cunning on the parts of the combatants, make practically any encounter possible. Run contraband tech to rebel fighters on an ocean world while hunted by an alien kill-team or hunt down a research vessel and fight zero-gravity boarding actions in the cold depths of space - whatever you can imagine, you can do.Price: $15.20 Read more »
- ● The Pikeman's Lament: Pike and Shot Wargaming RulesPublisher: Osprey Publishing
Recreate the action and drama of 17th Century warfare on your tabletop with The Pikeman's Lament. Start by creating your Officer - is he a natural leader raised from the ranks, the youngest son of a noble family, or an old veteran who has seen too many battles? As you campaign, your Officer will win honour and gain promotion, acquiring traits that may help lead his men to victory. Before each skirmish, your Officer must raise his Company from a wide range of unit options - should he lean towards hard-hitting heavy cavalry or favour solid, defensively minded infantry? Companies are typically formed from 6-8 units, each made up of either 6 or 12 figures, and quick, decisive, and dramatic games are the order of the day. With core mechanics based on Daniel Mersey's popular Lion Rampant rules, The Pikeman's Lament captures the military flavour of the 17th Century, and allows you to recreate skirmishes and raids from conflicts such as the Thirty Years' War, the English Civil Wars, and the Great Northern War.Price: $15.20 Read more »
- ● Scrappers: Post-Apocalyptic Skirmish WargamesPublisher: Osprey Publishing
More than 150 years have passed since the apocalypse that nearly destroyed the Earth. Today, the planet is a torn remnant of its former glory, ravaged by nuclear fallout and mutagens. New lifeforms - Mutants and Synthetics - challenge True Humanity for dominance, while warring factions compete for survival and supremacy, and all must carve out their place in this brutal landscape, or else perish as billions before them. Scrappers is skirmish miniatures game set in the wastelands, where players assemble Scrapper Crews and send them out to scavenge scraps of Ancient technology and battle rival factions. Explorers, cultists and raiders clash with mutated creatures, robotic soldiers and embittered True Humans in this wargame of salvage and survival in the ruins of the future.Price: $21.00 Read more »
- ● Mad Dogs With Guns: Wargaming in the Gangster EraPublisher: Osprey Publishing
In 1919, the US Government declared the production, distribution, and sale of alcohol illegal. America officially became a ‘dry' land. That didn't stop people from drinking, however, and the rise of the ‘speakeasy' offered huge new opportunities for organized crime. Soon, cities both large and small became battlegrounds as various crime syndicates vied for control of the underground alcohol trade. In Mad Dogs With Guns, players form their own small gangs of fedora-wearing, tommy gun-wielding gangsters and battle it out with their rivals. With numerous different gangs to choose from, including cops and G-men, a fully integrated campaign system, and rules for special situations such as car chases, the game offers a huge variety of tactical challenges. Bribe public officials, attend a gangland funeral, but always watch your back - there is always another gang waiting to poach your territory…Price: $17.50 Read more »
- ● Dracula's America: Shadows of the WestPublisher: Osprey Publishing
It is 1875, and Count Dracula is President of the United States of America.
In the wake of the Civil War, with the country struggling to regain its balance, Dracula seized power. The Count's thralls assassinated President Lincoln and his entire administration in a single night and, in the ensuing chaos, their master made his move. Dominating the Senate, he declared himself President-for-Life, and now rules the Union with fear and an iron fist. His vampiric progeny, the Coven of the Red Hand, infest every strata of society, and enforce Dracula's will with ruthless efficiency.
Drawn by the shadows gathering across the nation, secretive cults and evil creatures emerge from their lairs to thrive in the darkness of the new regime. Fleeing from the oppression and menace of the East, hordes of pioneers head to the West, hoping for a new life.
Dracula's greed, however, knows no bounds, and his reach is long…
Dracula's America: Shadows of the West is a skirmish game of gothic horror set in an alternate Old West. Secret wars rage across the country - from bustling boom-towns to the most remote wilderness - as cults and secret societies fight for power and survival. Players will throw their support behind one of these factions, and will lead a Posse in fast-paced, cinematic battles for dominance and survival.Price: $21.00 Read more »
- ● NQ17 - Bloodreaver BladePublisher: Adventures in Filbar
When old ruins are discovered, rumors swirl about the lost owner's magical blade. This scenario involves an overland crossing and a dungeon delve and none of it will be easy for the players.
This adventure is a sandbox setting although set in the interior of Dilad and was made under 5thedition rules. As with all our products, this is easily adaptable to most any game and system. Save yourself some time and utilize it for a one shot adventure or a continuing campaign! Remember to follow @FilbarRPG on Twitter for special sales notices and other tidbits about our products.Price: $3.00 Read more »
- ● Kobolds & Cobblestones: Fantasy Gang RumblesPublisher: Osprey Publishing
Kobolds & Cobblestones is a skirmish wargame for rumbles between gangs in the city of Ordinsport's seedy underbelly. Players hire gangs of criminals, thugs and enforcers from a number of classic Fantasy races, and attempt to take control of the underworld and establish themselves as the city's kingpins. Playing card-based mechanics and a cunning bribery element keep players on their toes, as a one-sided battle can turn around in a flash.Price: $15.20 Read more »
- ● Outremer: Faith and Blood: Skirmish Wargames in the CrusadesPublisher: Osprey Publishing
Outremer: Faith and Blood is a 28mm skirmish wargame featuring small groups of warriors fighting in Outremer during the Crusades. While suitable for one-off skirmish encounters the focus of the game is a structured and progressive campaign setting in which they are able to watch their force grow and develop over a series of scenarios and encounters from a small party of five or so soldiers into a powerful warband a score strong. Character development is key, and a wide range of troop options and factions allows a high degree of individuality and personalisation. Players will also be able to recruit mercenaries and agents such as Hashashin and Varangian survivors to bolster their forces - potent but expensive additions that will add a distinct flavour to each encounter.Price: $15.20 Read more »
- ● Burrows & Badgers: A Skirmish Game of Anthropomorphic AnimalsPublisher: Osprey Publishing
The Kingdom of Northymbra is a land in turmoil. King Redwulf is missing, and his son rules as regent in his stead, facing threats from within and without: growing dissention among the knights and nobles of the realm, whispers of revolution from the Freebeasts, Wildbeasts encroaching on the borders, and bandits of all stripes making the most of the chaos.
Burrows & Badgers is a tabletop skirmish game set in the ancient realm of Northymbra, a kingdom where mice, badgers, toads and other animals wear armour, wield swords, and cast magic spells.
Your tabletop becomes part of the Kingdom of Northymbra, whose ruined villages, haunted forests, and misty marshes play host to brutal ambushes and desperate skirmishes. Lead your warband from battle to battle, and uphold the name of your faction, whether you stand with Reinert's Royalists, the Freebeasts of the Fox Families, or simply for your own glory or survival.
Each model in Burrows & Badgers represents an individual character, and can be selected from a wide range of species - from the humble mouse to the mighty badger - and armed and equipped as desired. Scenarios link into ongoing campaigns, where heroes and villains may make their names and the assistance of infamous mercenaries might mean the difference between victory and defeat.Price: $21.00 Read more »
- ● Last Days: Zombie ApocalypsePublisher: Osprey Publishing
Last Days: Zombie Apocalypse is a skirmish-scale miniatures game of survival horror. It pits players against each other in a nightmarish near-future where the dead have returned to life and are feasting on the living.
Players build their own factions, representing desperate civilians, military personnel, or hardened survivors, and must explore, scavenge, and fight in order to survive another day. Rival gangs are only one of the dangers they face - mindless zombies wander the streets, driven by insatiable hunger and drawn by the sound of combat!
A gang's ability to scavenge is as vital as their combat ability, and players must ensure that they have the resources to survive in this hostile world. Scenarios and campaigns allow you to develop your gang, gain experience and recruit new henchmen to build up your strength or replace the inevitable casualties of the zombie apocalypse.Price: $21.00 Read more »
- ● Dracula's America: Shadows of the West: Forbidden PowerPublisher: Osprey Publishing
Since Dracula's rise to power a shadow has swept across the nation, but nowhere is it darker than in the Deep South. Throughout the plantations, swamps, and cities, rumours abound of grotesque rituals, hooded figures, and bizarre creatures. Most terrifying of all, however, are the whispers of ancient magic - unspeakable arcane rituals and occult powers that can lead those who wield them towards mystical supremacy… or reduce them to gibbering wrecks.
This new supplement for Dracula's America: Shadows of the West introduces two new factions: the corrupt cultists of the Church of Dagon and the Salem Sisterhood, occult practitioners whose history dates back to the early Colonies. New stealth rules allow for all manner of sneaky and underhanded tactics, while expanded rules for arcane powers offer glory but could cost you your sanity. Alongside these are a host of new scenarios, Hired Guns, monsters, skills, and gear to challenge or assist those who dare venture into the Deep South of Dracula's America.Price: $20.00 Read more »
- ● Rebels and Patriots: Wargaming Rules for North America: Colonies to Civil WarPublisher: Osprey Publishing
From the first shots at Jumonville Glen to the surrender at Appomattox, Rebels and Patriots allows you to campaign with Wolfe or Montcalm, stand with Tarleton at Cowpens or Washington at Yorktown, or don the blue or grey to fight for Grant or Lee. From the French and Indian War, through the War of Independence and the War of 1812, to the Alamo and the American Civil War, these rules focus on the skirmishes, raids, and small engagements from this era of black powder and bayonet.
Your Company is commanded by your Officer during these tumultuous conflicts. Each battle that your Officer faces allows him to develop new and interesting traits. Does he perform heroically and earn a nom de guerre? Or falter, to be forever known as a yellow-belly? Designed by Michael Leck and Daniel Mersey, with a core system based on the popular Lion Rampant rules, Rebels and Patriots provides all the mechanics and force options needed to recreate the conflicts that forged a nation.Price: $16.00 Read more »
- ● Dracula's America: Shadows of the West: Hunting GroundsPublisher: Osprey Publishing
It is 1875, and Count Dracula is President of the United States of America.
The Indian Territory, safeguarded by the Treaty of Laramie, is under threat. As prospectors swarm the sacred Black Hills, the response of the Native tribes is swift and merciless. White Raven, leader of the Skinwalker Tribes, hoped to save his people by opening a path into the spirit world of the Hunting Grounds, but something went terribly wrong with his great ritual, and the spirit realm has crossed over into the real world!
Exploration of the Hunting Grounds led to the discovery of Animus – a mysterious, powerful arcane material – which only attracted more prospectors and fortune-seekers. The boomtown of Deadwood City is now a battleground for a savage secret war as rival factions seek to control – or destroy – the new Animus trade.
Hunting Grounds is an expansion for Dracula's America: Shadows of the West, and introduces two new factions, the mystical Shadow Dragon Tong and the accursed Forsaken, once of the 7th Cavalry. Along with a host of extras for your existing Dracula’s America Posses, including new weapons and new Arcane Powers, a new Narrative Campaign and special rules allow players to take the battle into the Hunting Grounds themselves.Price: $20.00 Read more »