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  • RPG Forge : Ilfurt
    Publisher: RPG Forge

    A small village on the river Ilsur. A perfect place for a little adventure. 

    map of the village with legend and symbols

    - map of the village without legend and symbols

    Battlemap-Sci-Fi-1.png

    Battlemap-Sci-Fi-1_(1).png

    If you like the map, please visit our Patreon page.

    For updates and information on half-finished projects and other role-playing game-related topics, visit my Instagram

    By purchasing this file you agree to use it for personal, non income generating purposes only.

    RPG Forge : IlfurtPrice: $1.00 Read more »
  • Freefall & Other Delights (MG 2e Traveller)
    Publisher: Mongoose

    Discover the Ultimate Psionic Experience with Freefall and Other Delights!

    Step into a universe where the extraordinary becomes reality! Freefall and Other Delights is your ultimate guide to the wonders and dangers of psionics. This exciting compendium delves deep into the mysteries of the mind, offering three dynamic psionic schools that will reshape the way you think about power:

    • Electrokinesis, Pecognition, & Psychokinesis:

    But with great power comes great peril! Freefall and Other Delights also introduces seven psionic viruses, each a unique challenge to overcome. From the mind-warping chaos of random talents to the devastating overload of Burn, these viruses test the limits of even the most seasoned psions.

    Finally, explore eight groundbreaking psionic items, including the legendary Psi Blade for devastating psionic strikes, stunners designed to neutralize psions, and versatile wafer chips that empower psions and non-psions alike. Each item comes with its own mechanics, and potential for exciting gameplay.

    Whether you're a Game Master seeking thrilling new challenges or a player looking to unleash the full potential of your character, Freefall and Other Delights is the ultimate tool for crafting unforgettable adventures. Don't just play the game—master it with the power of psionics!

    AI art assisted in the creation.

    Freefall & Other Delights (MG 2e Traveller)Price: $8.00 Read more »
  • Ildmarra - Orcs of the Borderland
    Publisher: Monkey Business Games

    The Western Borderlands was once a barony called Karl’s Fief, which lay in the Oprenter Empire. The fief was transferred to Baron Karl Eskilsson by King Ulrik in 2940 AA collateral for a loan of 500,000 gold pieces. After the war against the Mandalins and King Ulrik’s surrender in 2944 AA, the fief was left to stand alone against both the Mandalins and the Orcs.

    In 2953 AA, the fief was invaded by Orcs from the east, led by the great chieftain Gaggoltar. That same year, the fortress of Eriksborg in the Wind Hills fell, and the following year, the towns of Kabaro by Anja Lake and Rosolto by Rust River were also conquered. The Orcs ravaged and plundered wherever they went, and in the end, only ruins were left behind. The population fled north across the Rust River to Andori.

    In 2957, Emperor Adoltus Demarrius gathered the Mandalins, Forest Elves, and Dwarves into an alliance called the Three Kingdoms Alliance. The Alliance went to war, united as one great army, and met the Orcs in a massive battle on the Stone Plains. The Alliance defeated the Orcs, and their chieftain was killed. The remaining Orcs fled to the Red Hills, where the Elves pursued them, but Emperor Adoltus and the Dwarven King, Dwar Egeskjold II, refused to follow.

    The Elves and Orcs met in a final battle in the Red Hills, where the Elves were victorious, but the Orcs fought to the last and killed the Elven King, Tarandill, in the battle. The Elves blamed Emperor Adoltus and King Dwar for King Tarandill’s death and dissolved the Alliance, retreating to their forest kingdom. Many of the fief’s Forest Elves followed and left the Fargall Forest, which then turned white and became known as the White Forest. The rest of the Alliance dissolved, and the Mandalins and Dwarves retreated, leaving the realm in ruins.

    Years passed, and the old fief became inhabited by wild animals. Small settlements of Mischins and Oprenters arose east of the Wind Hills, with Mischins settling in the north near the Rust River and Oprenters in the south near Anja Lake.

    For Rolemaster

    Description of the western borderland, the land of the orcs and their capital Kargakraa. description of borderland's various orc clans, race states, weapons and The Black Sorcerer's tower, Barak gorak. Description of the order of the Dragon.

    Ildmarra - Orcs of the BorderlandPrice: $2.35 Read more »
  • Dungeon of the Damned: Halls of Death
    Publisher: Schwalb Entertainment

     An Expert adventure for Shadow of the Demon Lord

    Constructed by one of Rûl’s most notorious wizards, the Dungeon of the Damned travels from place to place. Its old wooden doors, bearded with rusting nails, scraps of paper, and dire warnings, appear without rhyme or reason and then disappear. Through the doors, adventurers will find eleven deadly levels offering opportunities to explore, discover, and confront evils so profound, so terrible their mere existence imperils the world. Characters of any level can risk their lives descending into these depths, but even the mightiest among them might find the challenges too deadly and lose heart. Whether presented as a one-shot adventure or an extended mini-campaign, none who enter the Dungeon of the Damned leave unchanged, if they leave at all.

    Dungeon of the Damned: Halls of Death reveals the deadly third level of the infamous dungeon. Here, the Mad Wizard interred any wicked or foolish enough to offend him. He trapped them here and made sure that not even death could release them. Dark magic ensures their souls stay here, trapped in rotting, corrupted bodies. Characters entering this dungeon must navigate its perils and battle their way through an ocean of undead if they would descend deeper into the Dungeon of the Damned!

    Dungeon of the Damned: Halls of DeathPrice: $1.99 Read more »
  • Case Files - Veltro City Handbook
    Publisher: Rat In A Suit Productions

    Step into the smog-filled streets of Veltro, a bustling trade hub within the United Free Cities. This 1920s-30s noir-inspired setting is designed for the TTRPG Case Files.

    Amidst political tensions and cultural clashes in the city, players take on the roles of detectives in the Special Crimes Unit (SCU). The SCU is an elite investigative force tasked with solving the city’s most high-profile and serious offenses. The SCU recruits from all walks of life, allowing for a diverse range of detectives to be made.

    Features:

    • 12 unique districts in which to set cases. 
    • Overview of Crime and Policing within the City.
    • Overview of the city's internal government.

    If you enjoy gritty mysteries and noir aesthetics, this setting book provides the perfect foundation for your next case. 

    Case Files - Veltro City HandbookPrice: $0.00 Read more »
  • Lord of Terror
    Publisher: Gamenomicon

    Greetings, fellow seekers of the unknown! Prepare to embark on a solo tabletop roleplaying adventure like never before with "Lord of Terror," an immersive game fueled by the enigmatic power of the Second Guess System. Building on the spine-tingling success of "One White Eye," this game invites you to delve into the depths of your characters past, crafting a narrative that evolves with every roll.

    Dare to Embrace the Unknown

    What is the Second Guess System?

    Lord of Terror is based on the Second Guess System, which was first introduced in One White Eye, a grim RPG inspired by the works of Edgar Allan Poe. The Second Guess System uses a d20, a d6, and a writing implement of your choice.  In it, you roll the d20 to unlock prompts that guide your character through the shadows of town events and the perils of dungeon encounters and then journal these results. 

    But beware - repetition unveils hidden truths. Each repeated prompt demands a new revelation, exposing the layers of your character's psyche. Rolling the same entry another time means that your character must reveal something that was hidden the previous time, such as a new clue or a lie they told themselves. This adds an element of surprise and suspense to your journaling, as you never know what will happen next.

    The Nightmare Expands

    Player-Centric Innovation:

    Lord of Terror introduces a character creation system to the Second Guess System allowing you to craft your own Exile to brave this world. Uncover their strengths and weaknesses as you confront the darkness within.

    Dynamic Dual Tables:

    Explore the duality of your journey. In the town, navigate political intrigues, personal dilemmas, and your own checkered past. In the dungeon, face nightmarish foes and unravel the mysteries that lie beneath.

    Unleash the Darkness - What's Inside?

    Player Character Creation: Craft a protagonist tailored to your own tastes and advance them with investment in skills and abilities as you level up.

    Town Events Table: Navigate the moral quagmire of the town, where choices shape your character's destiny and past while the story unfolds.

    Dungeon Encounters Table: Descend into the abyss, where every roll introduces new challenges, enemies, and revelations. The dungeon is alive with horrors waiting to be discovered.

    Lord of TerrorPrice: $6.99 Read more »
  • Gregorius 21778: Questions to the D20
    Publisher: Kai Pütz a.k.a Gregorius21778

    This release was inspired by Roll XX from Neoplastic Press. While I never used any of the material of said release in my own games, the GM in me had a lot of fun reading it. Over the past years, I posted D20 answers to RPG-typical questions on my blog. This PDF is an edited collection of most of them, up and including 2024. The RPG themes covered are Horror/Dark Fantasy, (regular) Fantasy, Cyberpunk and a bit of SciFi.

    Attention please! This is not the work of a native speaker. Have a look at the preview to see if my English meets your standards.

    Gregorius 21778: Questions to the D20Price: $0.50 Read more »
  • Paragons: Superheroic Charts and Tables
    Publisher: Eldritch Tides Games

    Unleash the Hero Within!

    Dive into the ultimate toolkit for superhero RPGs with PARAGONS! Whether you’re saving the world from cosmic annihilation or battling crime in the shadowy streets, this system-neutral supplement is packed with charts and tables to elevate your game to epic heights.

    Inside these pages, you’ll find everything you need to create unforgettable adventures:

    • Dynamic Origins and Powers: Roll for unique abilities, weaknesses, and backstories to bring your heroes and villains to life.
    • Vivid Worlds and Cities: Generate bustling metropolises, shadowy organizations, and global threats to challenge your players.
    • Unforgettable Encounters: From heroic challenges to villainous schemes, every session will keep your table on the edge of their seats.
    • Moral Dilemmas and High Stakes: Test your players’ resolve with ethical conflicts and battles that mean more than just physical victory.

    PARAGONS is your gateway to thrilling stories, iconic characters, and endless possibilities. Designed to be compatible with any superhero RPG system, this supplement is perfect for Game Masters looking to add depth, variety, and inspiration to their campaigns.

    Grab your cape, don your mask, and get ready to save the day. The world is waiting for its heroes—are you ready to answer the call?

    Take your superhero adventures to the next level with PARAGONS!

    Paragons: Superheroic Charts and TablesPrice: $1.99 Read more »
  • Jolly Roger Pirate Flag OSR Fantasy Illustration
    Publisher: Rob Necronomicon

    Hi there and welcome to my RPG stock art page here on Drivethru!

    This Jolly Roger Pirate Flag OSR Fantasy Illustration image is suitable for a wide range of fantasy genres.

    No ai was used in creating any of my artwork.

    This file contains a transparent .png and a vector eps file.

    Jolly Roger Pirate Flag OSR Fantasy IllustrationPrice: $2.50 Read more »
  • Fe Borg
    Publisher: A Couple of Drakes

    The Otherworld is Dying

    It is hungry, and snatching up everything it can, desperate for belief and sustenance. The Black Priests of the Hanged God are coming to shut the way to the Otherworld forever. But not before Fairyland is done with you.

    Far from the edges of the firelight, and beyond the hawthorns there lies the Otherworld. Fairyland, the Wyld, the Lands Beneath or the Lands Beyond. Through the dark mirror of a thousand cautionary tales and children’s stories that should never have been told to children, you already know it. 

    Because mirrors—even dark mirrors—do not work the way we think they do, it already knows you, too.

    It waits just out of sight, fingers on your windowsill as you lie sleeping, dreaming your human dreams. In those unconscious, vulnerable hours, it feeds you glimpses of whimsy and abandon and wonders beyond anything your mortal brain could summon. Treasure, power, promises kept, and love conquering all. It will show you what you want most. It dangles adventure like a lure.

    This is because it is hungry. Starving. Dying.

    You are a morsel. A final meal and a stay of execution until the last bite. Only true brave hearts can satisfy. Yours will have to do.


    Closer Look

    Fe Borg runs on a stripped down OSR-style d20 system where characters roll up their Stats using the familiar 3d6 method and use those to roll against challenges with their own Difficulty Ratings. It's quick to pick up, easy to run, and perfect for getting to the table RIGHT NOW.

    Pick from ten new classes you've only imagined in your strangest dreams as you embody the Stolen Child, Fairy Lover, Ironbound Fey, Genteel Bastard, Warrior Poet, Moonstruck Musician, Pact-Broken Warlock, True Druid, Nameless Hunter, or Pope Julius II (Your Holiness). Then pit your hapless mortal against a rogue's gallery of otherworldly creatures inspired by fairy tales both old and new.


    Included Adventure!

    Want an easy place to start? Unwind the mysteries and horrors of the Skinwitch's Grotto, a delightfully nightmare-fueled starting adventure included within the pages of Fe Borg.

    "Seeking shelter from the driving rain, the village of Shadenbrook proved a kindly refuge through the drowning Downlands. A castaway croft of sheltering lost-souls carrying on in the Otherworld as they did in their own, they hosted you in haylofts and at their tables. They remember well when they fell through the world themselves, friendless and hopeless. Hospitality is all they have to offer.

    But when the night falls, they lock their doors and shiver until sunrise. The young knight who kept their little hamlet safe from the depredations of chatterhounds and groughs has not returned from the Grotto to the west since he went looking for the lair of the thing of wicker and fire that burned their temple to ash..."


    Included Bonus Zine!

    Find yet more terrifying fey content in Shadowcatch with a collection of magical wonders including extra beasties, fey folk, rumors, locations, and trinkets.

    Fe BorgPrice: $20.00 Read more »

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