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  • Roots of Corruption: A HEXplore It Legend
    Publisher: HEXplore It

    In the shadow of Adrimon’s rising power, the Grovemother sends her trusted Keepers to investigate a spreading corruption in Melayir’s Bramble.

    What begins as a mission to protect the Greenflame Forest quickly reveals a harrowing truth – an ancient, forbidden power is returning, threatening the fragile balance of your home. On the path to stop this corruptive force, every decision carries weight, and the fate of the forest and its guardians hangs by a thread.

    Your choices will decide whether corruption consumes the forest or if redemption can take root in its place.

    www.hexploreit.com

    © 2025 Mariucci J. Designs, LLC PO Box 3874 Oshkosh, WI 54903

    HEXplore It is a trademark of Mariucci J. Designs, LLC All rights reserved. HEX0250

    Roots of Corruption: A HEXplore It LegendPrice: $24.00 Read more »
  • Karten für ein Unheimliches Altes Haus
    Publisher: Skirmisher Publishing

    Dieser Titel enthält vier Karten für ein unheimliches altes Haus, die dessen Keller, Erdgeschoss, Obergeschoss und Dachboden darstellen. Diese attraktiven Karten aus der Feder des berühmten Künstlers Bob Greyvenstein eignen sich für den Gebrauch mit jedem Gegenwarts-, Fantasy-, Urban-Fantasy- oder Horror-Rollenspiel, ebenso für Miniaturenspiele oder Taktik- und Kampfsimulationsspiele, und sie sind besonders nützlich, wenn man Spielrunden online oder auf einer Virtual-Tabletop-Plattform leitet.

    Zwei Versionen von jeder Karte werden bereitgestellt, jeweils eine mit einem Raster und eine ohne. Beide Versionen der Karten und acht maßgeschneiderte Illustrationen, die Flächen in dem Haus und um das Haus herum darstellen, tauchen in einem Vorschau-PDF auf und hochauflösende JPG-Versionen aller acht Karten, mitsamt einer eigens dafür angefertigten Windrose, sind in einem ZIP-Dateien-Ordner enthalten. Die mit einem Raster versehenen Versionen der Karten haben die Maße 24 x 18 Zoll (61 x 46 cm) und 1 Zoll breite Kästchen (jedes davon steht für ca. 1,5 Meter).

    Werft auf jeden Fall auch einen Blick auf die überarbeitete, aktualisierte und erweiterte Edition des ebenfalls bei Skirmisher Publishing erschienenen und hiermit zusammenhängenden Mithral-Verkaufsschlagers „100 Oddities for a Creepy Old House“ (100 Kuriositäten für ein Unheimliches altes Haus), mit dem ihr zu jedem Bereich fesselnde Details hinzufügen und sie als Aufhänger für Begegnungen oder sogar als Anregungen für ganze Abenteuer nutzen könnt! 

    Karten für ein Unheimliches Altes HausPrice: $2.99 Read more »
  • Die Krone von Albion (BETA)
    Publisher: Studio St. Germain

    Ein epischer Hexcrawl, aktuell noch in der Entwicklung. Wer die Weiterentwicklung des Crawls unterstützen will, kann mir gerne hier Geld spenden.

    Albion war einst ein Reich der Elfen und beherrschte weite Teile des Nordmeers. Auf dem Höhepunkt seiner Macht wurde das Reich von bestialischen Horden aus der Unterwelt angegriffen und zerstört. Danach versank die Insel für 100 Jahre im Nebel und ist erst vor 2 Jahren wieder aufgetaucht. Ein blinder Priester des Odin hat vorausgesagt, dass derjenige, der die legendäre Schattensilberkrone des Königs von Albion findet, der rechtmäßige Herrscher über das untergegangene Reich wird und dessen mächtige Geisterflotte kontrollieren kann.

    • 4 Fraktionen, mit denen die SC interagieren können, während die Situation immer weiter eskalisert.
    • diverse kleine Dungeons und andere Orte
    • systemunabhängig aber sehr an den Tropes und Konventionen der OSR orientiert. (Du kennst Dein System gut genug und hast genug Monsterbücher damit die Sache funktioniert.)

    Beispielkarten für die Minidungeons.

    Nach aktuellem Stand ist der Nordwesten der Insel beschrieben. Die anderen Teile sind in Arbeit und folgen.

    Die Krone von Albion (BETA)Price: $2.00 Read more »
  • Creatures of the Forest - 40 Creatures of the Forest from CR 1/8-15
    Publisher: Dice & Dungeon Quests

    Credits and Legal COPYRIGHT NOTICE Open Game License v.1.0a Copyright 2000, Wizards of the Coast, LLC. This adventure is based on the D&D rules and uses elements from the System Reference Document (SRD 5.1), which was released by Wizards of the Coast for the Open Game License (OGL). D&D is a registered trademark of Wizards of the Coast. This adventure is unofficial and not approved by WoTC. The Copyright of this specific adventure belongs to the author. Reselling it is illegal. We hope you enjoyed this adventure and if you are looking for more, please check out our Etsy. Thank you. 47/47

    Price: $10.00 Read more »
  • Evil Relics: The Bronze Man
    Publisher: Schwalb Entertainment

    Evil Relics: The Bronze Man introduces a new and dangerous relic for use in your Shadow of the Demon Lord adventures. Like other entries in this series, the object presented here offers many grand and exciting powers, yet at a price of one’s body, mind, and, perhaps, soul. Whether you wish to feature the relic in a one-off adventure or make it the centerpiece of an entire campaign, the Bronze Man can serve as a potent tool in the fight against darkness or a deadly foe, yet another unhinged creation designed to make the world a bit worse. 

    Evil Relics: The Bronze ManPrice: $1.69 Read more »
  • Deck of Many Things D&D 5E
    Publisher: Cibola Designs

    Unveil the extraordinary with our Deck of Many Things – a thrilling addition to your tabletop journeys! These cards will propel your adventures into realms of mystery and wonder like never before.


    W1.png

    What's Included?
    Dive into a collection of 22 mesmerizing cards, each harboring its own destiny-shaping magic. With the Deck of Many Things in your hands, you command the forces of fate.

    Flexible Printing Choices:  
    We've made it easy to customize your deck! Each card comes with an illustrated front, a separate text card, and a matching background. Print them your way, whether on A4 or Letter-sized paper.

    W2.png

    Legendary Cards Await:  
    Encounter fate through cards like Vizier, Sun, Moon, Star, Comet, The Fates, Throne, Key, Knight, Gem, Talons, The Void, Flames, Skull, Idiot, Donjon, Ruin, Euryale, Rogue, Balance, Fool, and Jester. Each one holds its own mysterious influence, ready to alter your story.


    Easy-to-Follow Printing Guide:  
    We’ve included clear, straightforward instructions to help you print your deck with ease, ensuring every card looks as magical as it feels.

    W3.png

    Infinite Adventure Possibilities:  
    Will fortune favor you, or will calamity strike? Perhaps you’ll earn unimaginable power—or lose everything in an instant. Each draw is a step into the unknown!

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    W4.png W5.png


    The Deck of Many Things is the ultimate tool for any daring explorer. Take the leap, draw your destiny, and see where the winds of fate carry you.

    Will triumph or tragedy be your reward?

    This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode.


    Join the Cibola Designs Community

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    Facebook Instagram


    Deck of Many Things D&D 5EPrice: $5.69 Read more »
  • Pinebrook Lake
    Publisher: Slug People Games

    You are a mysterious creature living in Pinebrook Lake. Every few weeks, you get hungry and hunt for food.

    Watch for victims near the water and try to pull them in, in this solo roleplaying game. Those who escape spread the word about you! Satiate your hunger before the locals catch on and come find you.

    This game requires a standard deck of 52 playing cards and two six-sided dice.

    Pinebrook LakePrice: $2.00 Read more »
  • Dangerous Journeys: A journey rule supplement for Tales of the Valiant
    Publisher: DM Nors

    Since 5e systems are not suited for journey rules, a certain amount of twisting and pulling is involved to create interesting narrative events. The difficulties your Characters face should be thematically, if not narratively, tied to the campaign or adventure.

    In practice, I suggest rolling events as part of the GMs prep. This way, you can cross-reference plot threads to make the "random" events thematically or narratively meaningful. I am currently using these rules in an Eberron Campaign. Here is an example one of my players came up with.  

     

    The GM has prerolled the journey events before the session. The event is a Wrong Choice: Suspicious Stranger (Diplomat) Perceive their intent. (DC 15)

    Currently, the party is entering the Mournland and traveling toward Kalazart, which is about 100 miles. Since the party is following a road, The GM sets their rate of travel at about 25 miles per day. This means, if there are no setbacks, they will arrive in Kalazart in 4 days. The GM calls for the Guide to make a Travel check. The Guide has Cartography tools and is proficient. Since they are in the Mournland, the roll will be made with Arcana. A magical wasteland needs someone who knows about the arcane arts. The DC of the Travel check is the same as the Event, so 15. 

    The Guide rolls 18 on the die, and 23 overall. A Success. Therefore, the party travels for 3 full days before the event takes place.

    The GM narrates: "Entering the Mournland is always jarring, but you are all almost used to it now. You emerge from the Dead Gray Mists into a desolate landscape, howling with wind, but for the time being nothing seems amiss. You all set off. It is not until your third day do you see anything worth noting. Early on your third day of travel, You see a set of floating clothes in a fleeting pose, frozen in place, being worn by nothing. (Character in Diplomat role) You hear a thin whisper on the wind that comes from the direction of this unnatural sight just off the road. Give me an Insight check to interpret the intent of whatever this is. . ."

    The Diplomat, in this case, a Cleric, rolls Insight. They roll a 16, which passes.

    The GM Narrates again: "You hear crying and the soft talk of a mother comforting a child. This seems to be an echo of people caught during the Day of Mourning.  Sad, but there is no malice here. You believe it is safe to proceed without fear of evil spirits."

    Since the Insight check was a success, the party does not gain the 2 Dread associated with the Event Detail. However, each player does receive 2 Fatigue Points. Each tracks this in their notes on their character sheet.

    Now another Travel roll is made by the Guide and the process starts again, though if the Guide rolls well, its possible the party will reach Kalazart without facing another event. 

    When the Party reaches their destination, each player may spend any number of Luck points to decrease their Fatigue by 1/1.

    Price: $3.00 Read more »
  • Doublecrossed World
    Publisher: Ivanhoe Unbound

    Ashcan Edition

    Doublecrossed World is a science fantasy post-apocalyptic anime-style kitchen sink setting and sourcebook for Dungeon World.  If it's awesome, it's here.

    The different components can be used as part of the setting, or should work just fine in "vanilla" Dungeon World, so long as you don't mind a little science fiction in your fantasy.

    This is an ashcan edition with minimal art, pulled primarily from the public domain and the Creative Commons.

    (Speaking of which, the cover art is by David Revoy and used under a CC BY 3.0 license.)

    By The Numbers

    What do you get? Aside from an amazing crazy-quilt of a setting?

    • Optional tables capable of generating over 170,000 unique models of guns!
    • Over 130 pages of pure gonzo content for Dungeon World!
    • 84 different monsters, including intelligent songs, ethereal pseudo-sloths, mysterious faceless children, and more mutants than you shake a shotgun at!
    • 43 new pieces of mundane equipment, including guns and advanced biotechnology!
    • 13 magic or might-as-well-be-magic items, including the infamous Cybercolon!
    • Eight new races, including the swarming Chorals and the bioengineered Hivers!
    • Three new character classes for Dungeon World: The mecha-wielding Chromium Angel, the necromantic Death Rocker, and the explosive Tweaker!
    • Two new Compendium Classes for Dungeon World: The Borg, filled with cybernetics, and the Rotter, filled with radiation and decay!
    • One kickass supplement for Dungeon World!

    AC 300 Earth

    In the late 21st century, in the wake of technological advancements in human augmentation and transhuman engineering, war engulfed the entire globe.

    During that grand conflict, lines of magickal energy that criss-cross the globe lit up, and magick flowed back into the world with a vengeance. That event is now referred to as the Catalyst.

    Immediately after the Catalyst, magickal portals, trans-planar wormholes, and lacerations in the fabric of space-time appeared all over the planet, mostly at crossroads and other places of traditional mystical significance, like Stonehenge. 

    Magick, radiation, psychic energy and stranger things poured into the world through those gates. As wild energies and beings from several different dimensions ravaged the world, the gates overflowed, twisting and damaging space and time itself.

    It is now 300 years after the Catalyst, aka the year AC 300. Civilization is only just starting to come back, and the Earth remains a combination of thousands of different worlds and timelines. It is a time in dire need of heroes...

    Doublecrossed WorldPrice: $9.99 Read more »
  • Cleric - Roovinok (Oceans and Seafaring) Domain - 5e and 2024 Subclass
    Publisher: The Quicksilver Adventuring League

    The is a Cleric Subclass for 5e (2014) or 5.5e (2024)

    Devout clerics of Roovinok, the tempestuous God of Oceans in the realm of Nesiroon, stand as a fierce guardian of the sea’s untamed might. Clerics of Roovinok invoke the power to calm storms for desperate sailors or unleash torrents upon those who defile the deep, their prayers echoing with the roar of crashing waves. With a gaze as piercing as a squall, they embody the ocean’s duality, nurturing depths, and merciless fury.

    This is more of my homebrew world but you can substitute this build with any Deity of Healing in your realm.

    Enjoy!

    Please view the preview page to get a feel for the subclass

    Cleric - Roovinok (Oceans and Seafaring) Domain - 5e and 2024 SubclassPrice: $0.50 Read more »

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