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  • Kópakonan - Stworzenie do Vaesen
    Publisher: Free League Publishing

    Na stromym wybrzeżu wyspy Kalsoy znajduje się wiele jaskiń.
    Jedna z nich, według legendy, staje się przestrzenią dla niezwykłych zjawisk w wigilię Święta Trzech Króli. To właśnie tam foki opuszczają swoje skóry i przybierają ludzką postać.
    Celebrują noc, oddając się radosnemu tańcu i beztroskiej zabawie, co przyciąga uwagę i fascynuje mieszkańców.

    Polecamy również inne dodatki do Vaesen

    • Żeglarze i Vaesen
    • Rytuał - Tajemnica do Vaesen
    • Napoleońskie Upiory

    • Czy ktoś tu jest niegrzeczny? Świąteczna Tajemnica Vaesen

    • Lodowy krzyż 1862

    • Kobieta z Vangegaard

    • Maślana Wiedźma - Stworzenie do Vaesen

    • Troll w oborze

    • Skrytnica - Stworzenie do Vaesen

    • Troll, Człowiek i Wiedźma ze studni

    Kópakonan - Stworzenie do VaesenPrice: $0.50 Read more »
  • The Pith Agency: Creator's Reference Files (mostly Edited GM guid)
    Publisher: Pith

    this is a refrence for Creator's (GM's) who are running an game of the Pith Agency.

    The Pith Agency: Creator's Reference Files (mostly Edited GM guid)Price: $0.00 Read more »
  • The Pith Agency: Species Pamphlet the Cheshire
    Publisher: Pith

    add new premade races to your Pith agancy game with Species Pamphlets. this species pamphlet talks about the Cheshire, Cheshire are animals granted strange magic by traveling to the fey realm or some other strange place. They gained sentience and typically at least one language, though they tend to only speak telepathically or when no one else is around. The most common are presented here as the Bat, Bear, Cat, Chameleon, Conary, Coyote, Deer, Eagle, Fox, Frog, Gecko, Goat, Iguana, Monitor Lizard, Mouse, Parrot, Racoon, Rat, Raven, Squirrel, Sugar Glider, Toad, Wild Cat or Wolf, However, feel free to use these as templates for other animals, such as changing the Coyote to a Jackle, flavor is always free.

    The Pith Agency: Species Pamphlet the CheshirePrice: $0.00 Read more »
  • Cyberpunk Tables - 100 Cyberpunk Street Foods and Drinks
    Publisher: MediaStream Press

    100 Cyberpunk Foods and Drinks – A System-Free RPG Tool

    Spice up your cyberpunk world with 100 Cyberpunk Foods and Drinks, a system-neutral resource packed with futuristic street foods and dystopian beverages to add immersive flavor to your setting. From glowing neon noodles and synthetic burgers to hypercharged energy drinks and bioluminescent brews, this collection will give your players a true taste of life in the neon-lit underbelly of a tech-driven city. Whether they're grabbing a quick bite from a robo-vendor or sipping on a cutting-edge concoction in a back-alley bar, these unique options bring the gritty street culture of your cyberpunk world to life.

    Inject these street foods and drinks into your game and let your players dive into the flavors of the future!

     and unpredictability to any game. From street-level interactions with hackers and rogue drones to corporate espionage, synthetic riots, and strange, darkly humorous events, this collection covers every angle of a dystopian future. Whether your players are navigating shady deals, avoiding malfunctioning tech, or taking on dangerous opportunities, these encounters will enrich your game and inspire unique storytelling moments.

    Plug these encounters into any RPG system and watch your cyberpunk world unfold in unexpected ways!

    Cyberpunk Tables - 100 Cyberpunk Street Foods and DrinksPrice: $1.00 Read more »
  • Modern Mythology
    Publisher: Relentless Fiction

    Quick_creation_guide.pngIn the world of Modern Mythology, the Nemesis Event has reshaped reality as we know it. Metahumans walk among us, ancient magic has reawakened, and the line between science and the supernatural is blurred. In this new age of wonders and horrors, heroes rise to face threats both local and cosmic.

    Modern Mythology is a superheroic roleplaying game that immerses you in a universe where you can:

    • Create your own metahuman hero with a vast array of powers and abilities
    • Join a pantheon and work together to protect the world or further your own agendas
    • Explore a richly detailed setting filled with vibrant locations, complex factions, and hidden secrets
    • Face off against rogue pantheons, interdimensional empires, and reality-altering entities in epic confrontations
    • Navigate the gray areas of morality in a world forever changed by the Nemesis Event

     Powered by the Drama Dice system, Modern Mythology offers a flexible and engaging ruleset that emphasizes collaborative storytelling and cinematic action. Whether you're a veteran roleplayer or new to the hobby, this game provides endless opportunities for adventure and character-driven narratives.

    Inside, you'll find:

    • Comprehensive rules for character creation, powers, and advancement
    • Detailed setting information covering key locations, factions, and history
    • A cast of allies, adversaries, and neutral parties to populate your stories
    • Directors' advice for crafting compelling plots and running unforgettable games

     Grab your dice, assemble your pantheon, and prepare to leave your mark on a world that needs heroes more than ever.

     

    The age of Modern Mythology has begun!

     

    Modern MythologyPrice: $12.99 Read more »
  • Cardboard Hero Clip with 25mm Base
    Publisher: Blessed Machine

    Cardboard Hero Clip with 25mm Base

    This product is for a digital STL file for use with your 3D printer.  This product is a small clip for cardboard hero cut&print minis. It is attached to a tapered 25mm base so it fits in 25mm base storage solutions. 

    See readme for making your own cardboard minis and how to print the mini base.

    Cardboard_Hero_Base_photo_dtr_1.png

    Cardboard_Hero_Base_photo_dtr_2.png

    Cardboard Hero Clip with 25mm BasePrice: $1.00 Read more »
  • The Pith Agency: Agent Training Manuel (mostly edited characteristics and spells)
    Publisher: Pith

    in the orientation manual we went over the basics of combat all agents should know, in this book we will be going over the more advanced techniques

    The Pith Agency: Agent Training Manuel (mostly edited characteristics and spells)Price: $0.00 Read more »
  • Comedic Classes: Ventriloquist
    Publisher: RPGGamer

    Comedic Classes: Ventriloquist

    Welcome to the mysterious and mischievous world of the Ventriloquist, where your voice is your greatest weapon, and your puppet is your unpredictable ally. As a Ventriloquist, you cast spells through your sentient puppet or dummy, channeling your magic in ways that deceive, distract, and manipulate your enemies. With every spell you throw and every illusion you craft, you blur the lines between what’s real and what’s simply the trick of a puppet master.

    Your puppet is more than just a tool—it has a mind of its own, constantly chiming in with sarcastic comments or even trying to outsmart you. But together, you create a perfect team of misdirection and magic. By throwing your voice, you can confuse enemies, make them question reality, and cast spells from unexpected directions. The puppet itself can cast its own spells, adding a layer of complexity to your already unpredictable combat style.

    So get ready to perform, mislead, and keep everyone guessing. With your quick wit and your puppet’s unpredictable charm, as the Ventriloquist, you turn every battle into a stage where confusion reigns and victory is always part of the show.


    This is a full 5e Class, with a description, Unique Abilties and Level progression up to 20th Level, for a Comedic Spin on a Fantasy setting.

    Comedic Classes: VentriloquistPrice: $3.00 Read more »
  • Mysterious Ruin - animated map pack with Foundry VTT Support
    Publisher: Angela Maps

    Mysterious Ruin - animated map pack with Foundry VTT Support


    MYSTERIOUS RUIN ANIMATED MAP PACK

    1Asset-1.png

    Civilizations rise and fall, and in their wake the remnants of their great and mighty structures are left at the mercy of nature and the elements. While some of these structures provide endless hours of subterranean peril for would-be adventurers, other ruins serve as mere reminders of times gone by, providing convenient landmarks when travelling overland, and some small measure of protection from the elements. Fully animated and available in four variants – summer, winter, fey, and as the site of a goblin encampment – this ruins map provides the perfect camping grounds for your party, a stop in their search for hidden treasure, or just your run-of-the-mill random encounter with a monster that’s way out of their league!

    All are hooked up and ready to play in FVTT.

    What's Included:

    --- Four .jpg maps 30 x 40  (3000 x 4000)

    --- Four animated webm maps

    --- Information to download directly to Foundry VTT with LoS setup and working 

    FAQ:

    Do these maps work with Roll20/Fantasy Grounds/XXX virtual tabletop?

    You can import the JPG and WEBM files into any system you use to play your games online that allows them, however, the LoS I have setup only works with FVTT.  If you use FGU, look for me on DMsGuild!

    If you like my maps, I have a Patreon!

    Mysterious ruins animated battle map pack setup for FVTTMysterious ruins animated battle map pack (goblin variant) setup for FVTT
    Mysterious ruins animated battle map pack (fey variant) setup for FVTTMysterious ruins animated battle map pack (winter variant) setup for FVTT



    Mysterious Ruin - animated map pack with Foundry VTT SupportPrice: $4.99 Read more »
  • Historia Vampiri
    Publisher: Lightspress Media

    Historia Vampiri isn’t your average vampire sourcebook. It’s a historical horror roleplaying experience that drags you through the darkest corners of vampire myths and legends, whether you’re ready or not. This isn’t a casual evening spent chucking dice. This is gritty, terrifying, and steeped in folklore, where every decision can either save you or plunge you deeper into the shadows.

    Imagine a setting where you’re facing creatures not bound by sparkly modern nonsense but by centuries of fear and superstition. Your characters aren’t just survivors; they’re part of the myth, trying to outsmart ancient evils while the line between predator and prey blurs. Will you be the hunter or the hunted? You decide. The choices you make will ripple through your story, shaping not just your character’s fate but the entire narrative. No two campaigns will play out the same way.

    But what really sets Historia Vampiri apart is the emphasis on imagination and collaboration. This isn’t a combat grind where you're just rolling to hit, it's a story-driven experience where agency matters. You and your fellow players shape the tale together, weaving a narrative that's as much about survival as it is about moral dilemmas. Does your character sacrifice a village to save a loved one? Does the priest trust you, or is he hiding a darker secret? Your decisions, your consequences.

    Let’s not kid ourselves, this isn’t just for folks who want to be scared. It’s for fans of vampire lore who can appreciate a nod to historical accuracy while craving the creativity that comes from diving into the what-ifs of legends. You’ll find familiar figures from vampire lore, Dracula’s shadow lurks, but so do lesser-known terrors from across the globe. From Eastern European strigoi to the Chinese jiangshi, you’re not just limited to the “classics.” There’s a whole world of nightmares waiting to be explored.

    Whether you’re a gamemaster who loves digging into folklore or a player who wants more than hack-and-slash, Historia Vampiri offers a fresh take that still feels familiar. It’s a vampire sourcebook for those who want depth, creativity, and a touch of history that refuses to stay buried.

    Ready to get started? Well, keep your wits about you because once you step into Historia Vampiri, you’ll quickly learn that the dead don’t always stay that way.

    A Universal Sourcebook

    This sourcebook is 100% optional. You don’t need it to play any of our games using The Simple Approach, but it’s here to spice things up if you want. It’s also written to be functionally system-agnostic, so feel free to throw its elements into any other roleplaying system your chouce.

    If you’re looking to use it with a different roleplaying system, don’t worry. There are notes at the end to help with conversion, and if you’re need more advice in translating material between systems, grab the Lightspress Handbook, available wherever you found this book.

    Navigating This Book

    Here’s what you’ll find within:

    What is a Vampire?: Vampires are more than just creatures with sharp teeth and a taste for blood. This section digs into the very essence of what a vampire is, across different cultures and eras. You'll find how vampires are portrayed in various mythologies, what makes them so terrifying, and why they’ve remained a staple in horror. From the blood-drinking undead to demonic spirits feeding on energy, this chapter lays the groundwork for all the vampiric creatures that have stalked humanity’s nightmares throughout history. Spoiler alert: It’s more than just pale guys in capes.

    Excommunication: You’d think being excommunicated from the Church would just mean you’ve lost some social standing and can’t take Communion anymore. Wrong. Excommunication, in certain vampire legends, comes with far darker consequences. In many cultures, it’s believed that those who are excommunicated can’t find peace in death, which leaves them vulnerable to becoming vampires. This chapter breaks down how religious condemnation intertwines with the fear of the undead, and how communities used to deal with those they feared might return from the grave after being denied a proper burial. Spoiler: It’s a lot worse than being unfriended.

    Babylonia, Assyria, & Greece: Think vampires are a recent phenomenon? Think again. This chapter examines the ancient myths of Babylonia, Assyria, and Greece, where vampires took the form of restless spirits and blood-drinking demons. You’ll encounter ekimmu, one of the oldest recorded forms of vampire-like creatures, and the lamia, who feasted on children. In these cultures, the line between spirit and physical being was thin, and that’s where the vampires lurked. You'll see how these ancient civilizations dealt with the undead and how those early fears laid the groundwork for modern vampire legends.

    Great & Greater Britain: The rolling hills and misty moors of Britain are home to more than a few ghost stories, but this chapter focuses on the vampires lurking in those shadows. Vampires in Britain’s folklore come in various forms, from blood-sucking ghouls to the spirits of the unburied dead. You'll dive into chilling tales from remote villages to grand estates, exploring the unique twists that British culture put on vampiric myths. Expect a few eerie revelations about how these creatures were feared to disrupt entire communities, and how Britain’s religious and superstitious practices played into vampire legends.

    Germany: Germany’s dark forests are more than just fairy-tale settings, they're the birthplace of some of the most terrifying vampire stories. This chapter digs into Germanic folklore, where the Nachzehrer, a vampire-like creature, rises to prey upon family members, often due to improper burial or unsolved grudges. You'll also learn about the Blutsauger, or "bloodsucker," a figure that shaped the concept of the vampire in modern media. Germany’s legends are filled with grisly details of exhumed bodies, suspicious deaths, and brutal superstitions. Vampires in this region aren’t just misunderstood monsters, they’re personal threats that bring terror right to the doorstep of the bereaved.

    Hungary, Bavaria, & Silesia: If you’re a fan of traditional vampire lore, then this is the chapter for you. Hungary and its neighboring regions are vampire central, where the modern-day vampire legend really took root. This section dives deep into the rituals and fears that dominated these lands. Here, the dead were staked, beheaded, and even cremated in an effort to keep them from rising. You’ll also encounter historical figures like Elizabeth Báthory, whose real-life horrors only added fuel to the vampire mythos. Every village had its stories, and the fear of the undead was so potent it shaped both culture and law.

    Servia & Bulgaria: In the southeastern reaches of Europe, vampires take on a particularly violent and fearsome form. This chapter explores how Slavic folklore molded the idea of the vampire, intertwining with local beliefs about the dead. In these regions, vampires weren’t just a threat to the living, they could also possess livestock, ruin crops, and generally bring destruction. You’ll learn how villagers protected themselves from these creatures, with specific focus on the rituals, talismans, and superstitions that kept the vampires at bay. From blood-drinking to shape-shifting, these vampires are some of the most dangerous in folklore.

    Russia: Russian vampire legends blend old pagan beliefs with Orthodox Christianity, creating some of the most chilling and mystical tales of the undead. This chapter explores the folklore surrounding Russian vampires, known as upyri or vurdalaki, who are feared for their ability to return from the grave with malevolent intent. Vampires in Russia weren’t always human spirits, either, they could be witches, werewolves, or even demons. The chapter uncovers how different these creatures were compared to their Western counterparts and how local religious practices shaped the efforts to contain them. Get ready for some seriously spooky tales.

    Miscellanea: This section brings together a wide range of vampire stories and legends from around the world. From the peasant villages of Eastern Europe to the ancient cities of the Middle East, every culture has had its own take on the vampire myth. You'll discover some lesser-known vampire lore that never made it into popular media, and how the common thread of death and fear runs through them all. It’s a collection of odds and ends, strange facts, and creepy myths that don’t quite fit anywhere else but are too good to leave out.

    Living Vampires: Vampires don’t always have to be dead to be a threat. This chapter focuses on living vampires, individuals who were cursed or otherwise damned while still alive and turned to vampirism. In some legends, these people are able to drain life force or blood from others while walking among the living, hiding their monstrous nature until it’s too late. You’ll learn about the fear these creatures caused in their communities and the ways people tried to protect themselves. These living vampires blur the line between man and monster, making them even more terrifying than their dead counterparts.

    The Vampire in Literature: Vampires might be creatures of folklore, but literature is where they became legends. This chapter takes you through the development of vampires in fiction, from John Polidori’s The Vampyre to Bram Stoker’s Dracula, and beyond. You’ll see how literature not only reflected but shaped cultural fears surrounding death, disease, and the unknown. You’ll also get a look at how vampire fiction evolved over the centuries, influencing everything from Victorian horror stories to modern pop culture phenomena.

    Fact or Fiction?: Do vampires really exist? Or are they merely the product of superstition and fear? This chapter tackles the question head-on, exploring historical accounts of vampirism, scientific explanations for some of the more bizarre cases, and the blurred line between fact and fiction. From the medical conditions that might explain vampire-like symptoms to the rituals performed on suspected vampires, you’ll come away wondering if maybe, just maybe, some of these stories were true after all.

    110 pages. PDF and epub files included.

    Historia VampiriPrice: $7.99 Read more »

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